As such, I am listing links for the plugin for each version of Max: Now with Open Source, Cyan's Plugin is available for more recent versions of 3ds Max. The FBX Plugin for 3DS Max is what allows you to import FBX files into your scene in Max. You need the FBX Plugin for 3DS Max, and you will need the FBX Converter. There are 2 things that you will need in order to do this. The nice thing about using this method, is the fact that you export multiple objects (a whole Age if you want to), and they will be kept separate, maintaining their UV mapping. GPNMilano first brought this up as a way to export objects from Blender so that you can import them into Max. The method I'll be explaining here I refer to as the "FBX Method" There are several different ways that one can use to go about this.
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